Animate CC Level 1 2017-03-06T11:44:09+00:00

Adobe Animate CC Level 1

Hands-on professional Animate training in Chicago, online or at your location.

Length: 3 Days
$1599 with Free Retakes for 8 Months


Upcoming Dates:

March 13 – 15  Sold Out!  Call for waitlist
May 31 – June 2
Aug. 16 – 18
Oct. 23 – 25
Dec. 4 – 6

Taught by an Adobe Authorized Expert/Adobe Certified Instructor with small class sizes. You may take this Adobe Authorized Photoshop class live in Chicago or online.



Attendees must have solid computer skills.

Adobe Animate CC Level 1

Animate CCCreate interactive web animations for desktop, iOS and Android Devices! Learn to develop engaging HTML5 animations with HTML5. Add motion to your interface by adding amazing animations for your website. Understand how to develop engaging interactive experiences for both web and mobile devices.

  • Why use Animate to create web animations?
  • Learning how Animate fits into the Adobe Animate Platform.
  • Exploring file formats.
  • Exploring the new Animate templates and samples.
  • Creating animations and setting up properties.
  • Setting Stage Dimensions within Animate.
  • Getting to know the Animate interface and working with Panels and Panel Layouts.
  • How the Animate interface compares to interfaces in the rest of the suite.
  • Setting Animate Preferences.
  • Using Preferences to set up a customized workspace within Animate.
  • Identifying the Development cycle.
  • Publishing an Animate file.
  • Working with the Library panel, the Property inspector and the Tools panel.
  • Exploring publishing settings.
  • Introducing the CreateJS Library.
  • Getting Started with the “Toolkit for CreateJS”.
  • Publishing options and limitations with CreateJS.
  • Creating content directly with CreateJS.
  • Using SpriteSheet Animations.
  • Creating SpriteSheets in Adobe Animate.
  • Adding your Animate exported HTML5 content to your web pages.
  • Working with different graphic formats within Animate.
  • How Symbols differ from Instances.
  • Using the Animate drawing tools to create shapes and gradients.
  • Using Object and Merge drawing.
  • Animating objects and converting to Shapes to Symbols.
  • Importing Vector Graphics from Illustrator with the native Illustrator format.
  • Converting Illustrator layers to either Layers or Keyframes and selecting different layers to import.
  • Copying directly from Illustrator into Animate.
  • Importing Bitmap Graphics into Animate from Photoshop and Fireworks.
  • Copying directly from Photoshop or Fireworks into Animate.
  • Importing Photoshop or Fireworks images into the Library.
  • Converting Bitmaps to Vectors.
  • Adding and modifying Buttons in Animate.
  • Saving static symbols as graphics.
  • Using graphics for animation.
  • Saving graphical elements as movie clips to allow for interactivity.
  • Creating button symbols to allow for simple interactivity.
  • Creating and Using the Animate Graphic Symbols.
  • Using the Library panel.
  • Adding Animate layers stop the Timeline.
  • Using the Text Tool.
  • Adding and Formatting Static Text within Animate.
  • Using imported text for your Animate movie.
  • Converting text to symbols when you need to use the same text multiple times.
  • Animating text within masks to hide parts of your text.
  • Using Font Best Practices for Animate.
  • Connecting to HTML Text and Text Fields from Animate.
  • Working with the Animate Timeline to create complex animations.
  • Using Keyframes, Blank Keyframes, and Frames.
  • Creating Animate CC Motion tweens and Shape tweens.
  • Applying tweens directly to objects instead of keyframes.
  • Creating Transition Effects within Animate.
  • Applying Onion Skinning to see multiple frames on the Stage at once.
  • Nesting Movie Clip symbols within each other for greater flexibility.
  • Editing Symbols and adding Layers and Keyframes to its Timeline.
  • Using Shape Tweens to transform objects.
  • How Motion Tweens differ from Shape Tweens.
  • Using Classic Tweens to reduce file size.
  • Fading objects in and out using Transparency options.
  • Animating on a Motion Path.
  • Fine tuning animation using the Motion Editor.
  • Saving and reusing animations using the motion presets panel.
  • Creating Animate HTML5 files that change based on the viewer’s actions.
  • Introduction to JavaScript.
  • Adding JavaScript to get buttons to listen for mouse events.
  • Creating a link to another webpage using JavaScript.
  • Adding JavaScript to a Frame to stop or start animation.
  • Assigning Variables to assign a data type and store information.
  • Using proper JavaScript syntax, or the proper “Grammar” of JavaScript.
  • Working with Conditional Statements to act upon determinations.
  • Creating and Using Button Symbols within Animate.
  • Interacting with other HTML assets like VIDEO or AUDIO from your Animate HTML5 content.
  • Creating and controlling assets dynamically with JavaScript.
  • Creating and Using Movie Clip symbols.
  • Organizing a Movie Clip Timeline.
  • Using Actions to Control a Timeline.
  • Using the Movie Clip to create navigation.
  • Using Frame Labels for Animate.
  • Responding to User Interactions.