Length: 3 Days

Cost: $1575

Time: 9am - 4pm

Free Retakes: 8 Months

Upcoming Dates:

Register

Adobe Flash Level 1: Rich Content Creation

Class Description

This course for designers and budding developers new to the Flash environment, Students will produce an engaging Flash interface using text, graphics, animations, video, and sound. User interactions are added using built-in Flash ActionScript behaviors and Script Assist. Students will leave this class with the ability to create and incorporate web animations. Please contact us regarding pricing and availability. Prerequisite: Strong computer skills, and exposure to web development concepts.

Class Prerequisites

Dreamweaver Level 1 is suggested prior to this course.

*Note this is our CS5 outline, the CS6 outline will be up as soon as possible.

Working in Flash CS5

  • Learning how Flash fits into the Adobe Flash Platform
  • Exploring the FLA and XFL file formats
  • Exploring the new Flash CS6 templates and samples
  • Creating Flash CS6 animations and setting up properties
  • Setting Stage Dimensions within Flash CS6
  • Getting to know the Flash CS6 interface and working with Panels and Panel Layouts
  • How the Flash CS6 interface compares to interfaces in the rest of the suite
  • Setting Flash CS6 Preferences
  • Using Preferences to set up a customized workspace withing Flash CS6
  • Identifying the Development cycle
  • Publishing a Flash CS6 file
  • Working with the Library panel, the Property inspector and the Tools panel
  • Exploring publishing settings
  • Previewing your SWF Flash movie to ensure proper animation

Creating and Importing Graphic Assets

  • Working with different graphic formats within Flash CS6
  • How Symbols differ from Instances
  • Using the Flash CS6 drawing tools to create shapes and gradients
  • Using Object and Merge drawing
  • Animating Flash-generated objects and converting to Shapes to Symbols
  • Importing Vector Graphics from Illustrator with the native Illustrator format
  • Converting Illustrator CS6 layers to either Layers or Keyframes and selecting different layers to import
  • Copying directly from Illustrator CS6 into Flash
  • Importing Bitmap Graphics into Flash CS6 from Photoshop and Fireworks
  • Copying directly from Photoshop or Fireworks into Flash CS6
  • Importing Photoshop or Fireworks images into the Library
  • Converting Bitmaps to Vectors
  • Adding and modifying Buttons in Flash

Organizing assets as library symbols

  • Saving static symbols as graphics
  • Using graphics for animation
  • Saving graphical elements as movie clips to allow for interactivity
  • Creating button symbols to allow for simple interactivity

Flash CS6 Layers and Layer Folders

  • Creating and Using the Flash CS6 Graphic Symbols
  • Using the Library panel
  • Adding Flash layers stop the Timeline

Using Text Effectively

  • Using the Text Tool
  • Adding and Formatting Static Text within Flash CS6
  • Using imported text for your Flash movie
  • Converting text to symbols when you need to use the same text multiple times
  • Changing Font Rendering Methods, organizing text layers in a Timeline, adding Input Text Fields
  • Embedding Fonts in Input Text Fields
  • Animating Flash text within masks to hide parts of your text
  • Using Font Best Practices for Flash CS6
  • Using the new TLF text features including multicolumn text, ligatures, and multi-column flow text

Creating Flash Animations

  • Working with the Flash CS6 Timeline to create complex animations
  • Using Keyframes, Blank Keyframes, and Frames
  • Creating Flash CS6 Motion tweens and Shape tweens
  • Applying tweens directly to objects instead of keyframes
  • Creating Transition Effects within Flash CS6
  • Applying Onion Skinning to see multiple frames on the Stage at once
  • Nesting Movie Clip symbols within each other for greater flexibility
  • Editing Symbols and adding Layers and Keyframes to its Timeline
  • Using Shape Tweens to transform objects
  • How Motion Tweens differ from Shape Tweens
  • Fading objects in and out using Transparency options
  • Animating on a Motion Path
  • Fine tuning animation using the Motion Editor
  • Saving and reusing animations using the motion presets panel
  • Using bones to link symbols together for animation
  • Exploring basic 3-D options in Flash CS6

ActionScript and Code Snippets

  • Creating Flash files that change based on the viewer's actions
  • Introduction to ActionScript 3.0
  • Adding ActionScript to get buttons to listen for mouse events, load text files from a URL, and stop a preloader
  • Using the code snippets panel to use existing code or save your own
  • Creating a link to another webpage using ActionScript
  • Adding Actions to a Frame to stop or start animation
  • Assigning Variables to assign a data type and store information
  • Using proper ActionScript syntax, or the proper "Grammar" of ActionScript
  • Working with Conditional Statements to act upon determinations
  • Creating and Using Button Symbols within Flash CS6
  • Adding Behaviors to a Button
  • Loading External SWF's into the Flash movie

Using Movie Clips

  • Creating and Using Movie Clip symbols
  • Organizing a Movie Clip Timeline
  • Using Actions to Control a Timeline
  • Using the Movie Clip to create navigation
  • Using Frame Labels for Flash CS6
  • Responding to User Interactions

Adding Sound and Video

  • Importing Sound into Flash CS6
  • Changing Sound Properties
  • Adding Sound to a Flash CS6 Timeline
  • Adding Sound to Button Symbols
  • Embedding Video in a Timeline
  • Using the FLVPlayback Component
  • Publishing Flash CS6 Documents
  • Using Different Flash CS6 Publishing Formats
  • Using Publishing Profiles
  • Adding Flash CS6 Player Detection
  • Publishing for Deployment